WorldBox building tips – God Simulator

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For those who are looking for a new sandbox game, a way to landscape their own world or watch miniature civilizations at work, WorldBox – God Simulator is a great combination of all these. that thing.

The game offers randomly generated worlds of various sizes and shapes as a canvas for the player to populate and shape to his liking, offering a complete list of tools to control. .

God Simulator sandbox game and world building: WorldBox - God Simulator
God Simulator sandbox game and world building: WorldBox – God Simulator

However, with so much power that comes with an exhaustive list of tools that newer players can feel overwhelmed trying to master, here are some helpful tips and guides: can help WorldBox – God Simulator players go a long way in his lord simulator journey.

Attention to resources

After placing any human, elf, dwarves, or orc on a world, they will immediately attempt to gather resources to build a house that will eventually grow into a village, then is a city. This means that cutting down trees for wood, growing crops and collecting stones and ores to upgrade houses will play an important role.

Certain ores, such as silver or mythril, will be prized by specific races such as elves and dwarves for weapons and tools. The amount of resources that can be collected determines how quickly the town will grow, so choosing a suitable place to place the sentient beings first is the most important step.

Choose biomes carefully

For the early civilizations in WorldBox – God Simulator, oceans and large bodies of water were a major barrier until the world was advanced enough to build harbors and ships.

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Thus, a kingdom placed on an island, although safe for a long time, will have difficulty expanding, unless the surrounding world becomes more connected or the player makes the island’s own. i’m bigger.

One way to avoid this is to build or select neighboring islands and create a land bridge between them. Some biomes may also contain different resources or creatures that hinder or even wipe out less developed cultures, so gamers should choose their biomes carefully when starting out. a new village.

Most civilizations thrive in the forest

Having a lot of trees for buildings is very important and many cities will thrive when there are forests around. Humans, for example, might want more land and more space, or dwarves would want hills near their homes.

For the most part, placing settlements near the forest is a must, regardless of culture. This is because all kingdoms will need wood to build houses, food to live on and resources like stone, ore and gold to make tools and upgrades in the large world. Therefore, even cultures that prefer rocky mountains would not get far without a nearby forest.

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