Tiny Shop: Craft & Design is a simulation and store management role-playing game with cute graphic design and attractive gameplay. Players will design their own shop, attract customers and sell magical and epic items, with the goal of becoming the city’s most prosperous store.
Besides, players will meet magicians, knights and send heroes on epic adventures, collect a battle sword and slay monsters. This article will provide tips for developing a shop in Tiny Shop: Craft & Design, giving beginners a good start.
Build a store from scratch
At the beginning of the journey, gamers will quickly realize that their store is more like a warehouse, quite small and without many things inside. That’s because the player’s job is to earn money and immediately use that money for his shop.
People can decorate it with items that provide passive enhancement, expand the area for more space, and add more shelves to display more items.
By upgrading the shelves, gamers can specialize them in one of three groups of items that can be sold by creating themed shops like Blacksmith or Apothecary. Surely it would be interesting to be able to design the store exactly the way you want to do business.
Pick up the hammer and start crafting
Perhaps the most important part of running a store is crafting to produce items to sell. Players will need materials to do this with several methods.
Gamers can plant crops in their garden to get resources that mainly make potions and send adventurers on quests and they will bring some things back. However, the main way to get them is using in-game currency.
Players will need to plan what they want to craft against the cost of materials to manage their potential earnings. Trying to maximize profit versus cost is always a fun little math challenge.
In the end, gamers will feel like a real business owner. Of course, if you want more money, players need to create a better source of goods, and that’s where the other inhabitants of the city come into play.
Take advantage of Jellyfish
The success of the shop in Tiny Shop is due to the employees, namely the friend Jellyfish. If left to themselves, Jellyfish will take care of all the store operations and eliminate the crafting part. It will control the sales counter and make countless runs to the inventory to replenish the inventory when it runs out and will continue to do so when the gamer is not playing the game.
Jellyfish will act as a representative of events in the story, assisting players in business and increasing passive income. Gamers can even change Jelly’s appearance with different accessories and designs.